Branded mini-games, generated for you
Turn one line into a branded game your customers actually play.
Custom, instantly-playable mini-games for your LINE & KakaoTalk campaigns — generated for your brand, delivered in days. Grow followers, capture leads, reward customers.
How it works
Delivered in days- 1
Describe your idea
Tell us your campaign goal and the kind of game you imagine — one or two lines is enough.
- 2
We generate your branded game
We generate a game made for your brief — not a template re-skin — with your colors, characters, and reward.
- 3
Launch & reward your customers
Go live on LINE or KakaoTalk, grow followers and capture leads with a built-in reward loop.
Why V Factory
Generated for you, not a template
Each game is generated for your brief, so the gameplay itself fits your campaign — not just the artwork.
Live in days, not months
Skip the long custom-dev cycle. Most campaigns go live within days.
Built for LINE & KakaoTalk, in 3 languages
One partner covers both Japan and Korea, in English, Japanese and Korean.
Safe by design — IP-safe, no gambling mechanics
Skill-based games with no gambling or loot-box (gacha) elements, suited to Japanese and Korean regulations.
Us vs. the alternatives
Why generate a game instead of picking a template or commissioning a full custom build.
| Us (AI-generated) | Template tools | Custom dev agencies | |
|---|---|---|---|
| Gameplay | Generated uniquely for your brief | Pick & re-skin a preset | Fully custom |
| Delivery | Days | Weeks (manual ops) | Months |
| Markets | LINE + Kakao, 3 languages | Often single market | Depends on project |
| Reward loop | Coupon/Gift/CRM built in | Available | Custom build |
| Safety | IP-safe, no gambling | Varies by tool | Per project |
Play a concept demo
Both are skill-based — no gambling, no gacha. Tap to play the full game-to-reward loop.
Catch game
Move the mascot to catch falling items in 15 seconds. Demonstrates friend-add + coupon.
Quiz
Answer a few brand questions to reveal your type. Demonstrates engagement + first-party data.
Built for each market
Win friends and coupons on LINE
Mascot-led mini-games designed for LINE campaigns — friend-add and coupon reward loops that grow your official account.
Gift coupons and collect data on KakaoTalk
Quiz and skill games tuned for KakaoTalk — gift (선물하기) coupon delivery and first-party data collection.
Pricing
Transparent guide prices. Start with a paid prototype, or request a quote.
Traditionally, a custom branded game runs into five figures and takes months. V Factory starts at $1,500 — and ships in days.
Prototype
$199
credited toward any package
A playable concept in 48 hours. Test the idea before you commit — the fee is credited toward any package.
Start with a $199 prototypeEssentials
from $1,500
single market
One custom mini-game. Single market & language. Coupon reward + basic analytics. Live in days.
Get a quoteGrowth
from $4,000
Japanese + Korean
Richer gameplay. Japanese + Korean. Reward + LINE/Kakao integration (friend-add, coupons, CRM). A/B variants + full analytics.
Get a quoteCampaign+
from $12,000 / contact us
for scale
Multiple games or ongoing campaigns. Bespoke mechanics. Dedicated support. For brands & agencies at scale.
Talk to usRetainer
from $3,000/mo
optional
A set number of games each month. Priority delivery. For ongoing programs.
Talk to usFrequently asked questions
- How long does it take to build a branded mini-game for a LINE or KakaoTalk campaign?
- Days, not months. We generate a custom game from your brief instead of building from scratch or configuring templates, so most campaigns go live within days.
- How is this different from template-based gamification tools?
- Template tools have you pick a preset game and re-skin it. We generate the game uniquely for your brief, so the gameplay itself fits your campaign — not just the artwork.
- Can you run campaigns on both Japan's LINE and Korea's KakaoTalk?
- Yes. We build for LINE and KakaoTalk and deliver in English, Japanese, and Korean, so one partner covers both markets.
- Are the games safe and compliant?
- Yes. Games are IP-safe by design and use skill-based mechanics with no gambling or loot-box (gacha) elements, which suits Japanese and Korean regulations.
- What can the games do for my marketing?
- Grow LINE/Kakao followers, capture leads, and reward players with coupons, gifts, or points — with a built-in reward loop that feeds your CRM.
- Who is this for?
- Brands and agencies running campaigns in Japan and Korea that want custom, instantly-playable branded games without long development cycles.
Tell us about your campaign
A few quick questions so we can scope a quote — usually back within 1 business day.